Patch Notes for Alaloth: Champions of the Four Kingdoms contain information regarding updates for the game which normally applies changes to various gameplay mechanics. The following patches are free and are released online for players to download for the PC and Xbox One.

 

Alaloth Patch Notes


 

1 September 2023

CHANGELOG
Changed
Changed new quest notification title based on how many quest the player has accepted at once
Misc dialogues and texts fixed, following a new round of proof reading.
Minor tweaks on shields and weapons.

Fixed
Fixed companions resuming fight on their own if entering revive while also getting Stun Condition.
Fixed some codex entries not being unlocked.
Fixed stun animation for enemy Trolls.
Minor performance tweaks.


31 August 2023

CHANGELOG
Added
Companion party will now persists throughout each play session to cut down party setup time [note that input engagement will still need to be carried out each time].

Changed
Improved archers AI estimate of obstructions to the target before attempting the shot: now there will be less occurrences of AI shooting in vain against a wall/obstacle before reaching the target.
Multiple new quest notifications now merge, displaying up to six at once.
Narration books shown upon first entering a scene will no longer trigger a Codex Unlock notification for the relative location entry, which will be also treated as read right away.
Event log is now mutually exclusive with Free Mode.
Heart of the Winter dice set renamed to Heart of Winter.

Fixed
Fixed typos in tutorials.
Fixed 3D sounds orientation consistent with the camera view.
Fixed broken bark in Goldport night time.
Fixed an overlap between tracked quest UI and item notification UI when using an ultra-wide resolution.
Fixed occurrences of Codex Unlock notification being triggered more times than actual new entries to read.
Fixed Codex name for all sanctuaries.
Fixed an edge case that could make Vorastel sessions misbehave.
Fixed a bug that prevented the current kingdom heraldic to update up until the first kingdom change.
Fixed Free Mode marker hints not showing up.
Revised hints deployment while in World Map to better state the available inputs in each mode.
Fixed co-op UI not showing the correct player input sprite after input engagement.
Fixed the big painting inside Mayfalls’ tavern.


14 July 2023

CHANGELOG
Added
Enemy champions can now be re-rolled during character creation when in Competitive Mode.

Changed
Destructible objects will no longer show a poise bar when damaged/locked.
Changed stocks for enchanters in Goldport and Na’Nardur.
Main Menu music track has been changed.

Fixed
Fixed a bug with Drolnaks’ arms, causing them to stay too close to the body.
Fixed a bug causing characters stun/knockdown animations not playing out if triggered at the same time of a poise break.
Fixed name of destructible pillars in Temple of Virtues.
Fixed quest giver for the time-limited quest “The Hunt” in Hashak not spawning after the 1st in-game year: now will keep to spawn each year until the quest has been accepted.
Fix an occasional glitch with melee attacks’ trail visual.


1 June 2023

CHANGELOG
Changed
Changed mouse navigation flow in Main Menu/Game Menu to a double-click implementation (one click to select, one click to confirm).
Revised general vendors in Ballek’Mahl; changed a food vendor to general vendor in Lindorwin.

Fixed
Fixed a bug that made buff abilities vfxs being shown on-screen even if no buff were applied.
Fixed a bug that could leave the game in an invalid state if input was lost by a party member during a co-op session.
Fixed a bug that could leave a subtitle from a previous cinematic on-screen when starting a new playback instance.


25 May 2023

CHANGELOG
Added
Added alignment in save picker.

Changed
Headgear toggle in Equipment tab will now be visible only if currently equipped armor has a toggleable helm
Firelords stats and resistances.
Dragons' stats and resistances.
Dark Elves stats and resistances.
Crawlers stats and resistances.
Ravens stats and resistances.
Alchemy reagents stats, prices and weight.

[Note that some armors have head accessories that are not considered as a proper helm]
Fixed
Fixed Unkindness of Ravens quest markers.
Fixed a bug preventing interactable chars to be triggered to activate Hardcore More and Permadeath Mode not being responsive.
Fixed Gem of Ballawold stats.
Fixed The Eyes of Tutem quest markers.
Fixed Woods Keeperquest giver not correctly mounted.
Fixed Battleborn Light headgear misbehaving if toggled on or off.
Fixed Odan’s chronicle post-Skullface fight.
Fixed news hub losing input if save picker was opened with no saves.
Fixed item quantities not showing up in CharacterUI, VendorUI.
Fixed a bug that could cause Legacy Mode not to be available in Main Menu after having completed the game.
Fixed edge case where interactables could register an input twice in the same frame leading to the game misbehaving.


19 May 2023

CHANGELOG
Changed
Combat tutorial hint text for running to be more precise about the input order.

Fixed
Fixed a bug that prevented Pyre’s fireballs attack to leave a burning area upon collision with the ground.
Fixed a typo in Dragons of Despair quest.
Fixed Everyday Tools quest last task hint.
Fixed Unkindness of Ravens quest markers.
Fixed Westguard polearm subtype.
Fixed a bug that prevented opening the Alchemy table if the Magic Armor Potion formula was acquired.
Fixed Exile Raid Plans quest item being lootable multiple times.
Fixed Dragonborn quest not completing if completed during night time.
Fixed Dragonborn reward not being interactable until the scene is reloaded.


17 May 2023 

CHANGELOG
Changed
Tweaked exit interactions from Military Camp scene.
Changed gold cost of cooking and alchemy recipes.
Improved “Compare” GUI hint texts while in Character UI to better match the current state.

Fixed
Fixed regression causing consumables with health regen buffs to become unusable.
Fixed regression causing additive damage buffs against enemy kinds to be applied multiplicatively, resulting in excessive damage against matching kinds.
Fixed Faster than light quest markers pointing to all cities in the world map instead of just Mayfalls.
Fixed edge case where Investigate tasks could complete themselves without granting the next quest entry thus soft-locking from quest completion.


16 May 2023

CHANGELOG
Fixed
Fixed a bug that prevented the proper application of some defensive proficiencies/traits.
Fix Trait Survivalist making player move slowly in the world map.
Fix Viainne occasionally warping at scene center after a roar attack.
Fix Viainne acid bombs dropping at vanishing location instead of the intended landing one.
Fix Puppet Wire summon preventing enemies’ dash-like skills from passing through it.
Fixed a bug that prevented save game to load correctly if any Investigate task was active.
Fixed no quest warning remaining on-screen after exiting the Quest Log tab.
Fixed a bug that prevented proficiencies to be correctly persisted if the number of acquired traits was lesser than three.
Fixed a bug that prevented opening the Alchemy table if the “Antidote” formula was acquired.
Fixed a bug that could leave the game in an unresponsive state if mouse pointer was hovering a menu entry while transitioning from main menu to character creation.


16 March 2023

CHANGELOG
Added
Custom loop when looting a Booty Chest.
Additional feedback on scene transitions.

Changed
All hold input prompts will have an additional text signifier (i.e. “(HOLD)”) to better state the required input from the user.
Dialogue UI mouse navigation will now require a first click to select a dialogue choice (instead of just hovering over it).
Keybinding remap UI mouse navigation will now require a first click to select an action to remap (instead of just hovering over it); additionally, bottom hints for submit will better state their functionality. The first/last element in the remap list will no longer jump out to the map selection when moving up/down respectively with arrowkeys.
Fade out world map music loop upon transition to random map encounter.

Fixed
Fixed a bug that could lead to a miscalculation of the recap value of a condition’s chance in CharacterUI recap view.
Fixed a bug that could leave some Investigate-type task in an invalid state thus making the relative quest unable to progress.
In order to de-stall the task it’ll be enough for the user to complete any of the task’s requirements (i.e. speak again with the target NPC).
Fixed a bug that could lead a Clash of the Maw not to grant one of its rewards.
Fixed random name not changing upon selecting a different gender in CharacterCreation.
Fixed bug that caused OSD text for scene transitions towards Alaloth lieutenants’ lairs to remain visible even if already completed.


2 March 2023 

CHANGELOG
Added
Strongholds will now each have their own codex entry.
Added quest Ships in the Desert in Na'Nardur.
Blacksmith’s props in Windscar.

Changed
Shrines in World Map will have their bloom vfx enabled only if unlocked.

Fixed
Fixed a bug that could cause some quest not to grant their rewards upon completion.
Fixed Companion chronicles playback issues.
Fixed a bug on Fifth Kingdom codex entry navigation.


21 February 2023

CHANGELOG
Changed
All cinematics have been re-encoded to reduce disk size and improve playback quality.
Bootstrap logo will now scale to fit instead of stretching.

Fixed
Fixed a bug that could lead the game to misbehave when unequipping the main-hand via the Equipment tab.
Fixed a bug that could lead the game to misbehave when certain armors had their headgear visibility toggled.
Fixed non interactable Jindelle Hertmaul in Kin’il’Nar tavern.
Minor performances-related tweakes


20 February 2023

CHANGELOG
Added
Added News Hub to main menu.
Added “Mark all as seen” in Codex tab to quickly read all unseen codex entries.
Added “Auto-Lock Style” option in General settings to change how the behaves following the current locked target death.

Changed
Changed icon of Heavy Round Shield to full size.
Changed quest reward for The Goblin King.
Changed The Western Wall quest pawns spawn location in order to ensure lore consistency.
Removed headgear toggle from settings since available in CharacterUI.
Reworked quest filtering in Quest Log to offer an improved UX


26 January 2023

CHANGELOG
Changed
Fire condition’s proximity damage changed from 12 to 5 per stack (now equal to the burning character).
Weapons have been iterated: bleeding and stun conditions modified

Fixed
Fixed a bug that prevented non-applied stats (i.e. a weapon’s base damage) to correctly show up in CharacterUI stats recap view.
Fixed character becoming stuck if loss of control was triggered while blocking (i.e. knockdown, poise break) when using KB&M.
Fix various sources (weapons, skills, …) applying conditions with incorrect values.
Fixed mouse left-click not being registered in save picker.
Fixed an authoring issue with stronghold’s blacksmiths that would lead the game to misbehave when interacting with them.
Fixed Martum’s Shrine codex entry not reachable from Codex tab.


20 January 2023

CHANGELOG
Added
New achievements available for completing the game with Permadeath and Hardcore modes.

Changed
Grandmasters will now state their location in their codex entry.
Changelogs are now paged instead of an infinite scroll.
Intro video will now be played only when creating a new game and not on each session startup.

Fixed
Fixed idle stance for both human and elven priests.
Fixed Shiny Scaly Lizards quest markers.
Fixed The Eyes of Tutem quest markers.
Fixed A Veteran's Claim quest markers.
FIxed The Warlock of the West QG unable to properly grant the relative quest.
Fixed duplicated text in book The Tyrant's Grave.
Fixed wrong authoring for Dragon Turtle Soup.
Fixed wrong authoring for vendor discount attribute.
Fixed CharacterUI making the game misbehave if a scene transition is triggered while on-screen.
Fixed some edge cases where runtime modifiers were not being discounted by melee attacks.
Fixed unintended scene transitioning while co-op input engagement pop-up is still on-screen.


13 January 2023

CHANGELOG
Added
Added remap support for keyboard keys R Ctrl, R Shift, R Alt, and Keypad (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, ., -, +, /, *, Enter)
Added Alaric in Windscar

Changed
Hardcore Mode scaled down from +75% to +50% for mobs' increased values
Changed Eye of the Stone quest reward
Changed description for all condition chance attributes to better state their deployment.
Changed display of combat state icon on companions’ combat UI: now it will inform when the character needs to be revived with the proper icon.
Changed display of fast travel options to be visible even when not usable.
Changed spawn point of player in destination scene of fast travels with griffins and boats
Changed how consumables are shown in Character UI recap view: instead of tallying their lapsible bonus(es) in the relative stat bucket, they will now be shown independently.
Scene transitions towards safe subzones won’t require player acknowledgement anymore.
Renabled world map location description for Strongholds in other kingdoms from the player’s one; also updated descriptions of all strongholds.
Revised gameplay values for some enemies.
Griffin Riders codex entry will now be unlocked when visiting a griffin platform too.
Already hired companions will now be displayed first when choosing a companion.
The Hunt quest giver will now be available only on the first two days of the Exile Hunt event. If the player will take the quest, the quest giver will be available throughout the event duration.


Fixed
Fixed various armors not displaying VFX from suffered conditions properly.
Fixed Pest Problems quest markers
Fixed Windback Hearts quest markers
Fixed Jarzothan’s chronicle night layout character positions
Fixed missing blueprints for griffin platforms’ blacksmiths
Fixed enemy champions related codex entries unlock
Fixed hard-to-reach eggs in Dham-Dhorun
Fixed Griffin Keep not unlocking its Codex entry
Fixed antidotes not properly stating their Poison removal deployment in UI.
Fixed Deal with the Devil quest markers
Fixed Double or Nothing quest markers
Fixed Crawling Nightmares quest markers
Fixed The Lost Convoy quest markers
Fixed The Hunt quest markers
Fixed regression of companions becoming unkillable instead of dying on a lethal blow after all revives have been used.
Fixed character becoming stuck upon double-tapping block when using KB&M
Fixed Idaris’ Shrine position in the world map to the relative banner.
Fixed Cortian enemies’ animations for stun/knockdown.
Fixed regression causing Alaloth to have an increased amount of hp, up to twice the intended amount.
Fixed player being able to revive companion immediately when using M&K by interacting with the pointer click.
Fixed The Bleeding Cellar blacksmith portrait, name and dialogue.


5 January 2023

CHANGELOG
Changed
Revised gameplay values for some enemies, companions and items
Fixed
Grandmasters were deploying as soon as their conversation ended instead of honouring the acknowledgement pop-up’s result. Now working properly
Blacksmiths within griffin platforms were making the game misbehave on interaction due to an authoring issue. Now working properly
Quest Soaring Skies will now be granted to elven players only according to its original design intent.
Griffin Riders will now require Soaring Skies to be completed before offering their services.
Quest Pool of Radiance was unnecessarily failing on Temple of Virtues’ claim. Now working properly
Quest Warlock of the West was misbehaving if the quest had been granted by its quest giver rather than picked up via killing Jarek. Now working properly
Final battle fixed, Alaloth's wrong values are now as intended

 

 

 




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