Stats & Attributes in Alaloth: Champions of the Four Kingdoms refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out combat. There are 4 Main Stats in Alaloth which contribute to your character's growth and effectiveness in various situations. There are also several Secondary Stats that provide both offensive, defensive and other supportive bonuses. Stats can be affected and modified by a number of factors including your Level, Equipment, as well as any active buffs or effects such as those from Skills and Items.
- For ailments and elemental effects that can be inflicted on players and enemies, see Status Effects.
Stats & Attributes in Alaloth: Champions of the Four Kingdoms
Level
Your Character Level is a cumulative figure that represents your overall growth. Leveling up grants you Stat, Trait and Skill points that can be used to improve your character. Leveling up is achieved by successfully claiming neutral Fighting Areas after defeating the enemies within. You will obtain 1 Level after completing your very first Fighting Area. Thereafter, you will level up once for every 2 Fighting Areas completed, up to a maximum of Level 4.
Health
Health is a point value that determines the amount of damage you can take before falling in combat. Health can be increased permanently by raising your Constitution main stat. It can also be modified by Equipment and temporary effects such as the buffs from Skills, Cooked Dishes and other items. Worshipping certain Deities can also boost your Health stat.
Stamina
Stamina works as an energy resource for combat actions. Nearly every action you take in combat will consume some Stamina. This includes attacking, blocking, dodging and using Skills. Stamina slowly refills automatically while you are not performing actions that consume it. The rate at which you expend Stamina for these combat actions can be permanently decreased by raising your Dexterity stat. Stamina usage can also be decreased with Equipment and temporary effects such as the buffs from Skills, Cooked Dishes and other items. Your overall Stamina pool can also be improved by using similar methods. Worshipping certain Deities can have a positive effect on your Stamina stat.
Stat Points
Stat Points are used to improve one of your Main Stats: Strength, Constitution, Dexterity, or Luck. Stat Points can be obtained by claiming neutral Fighting Areas after defeating the enemies within. You can acquire a maximum of 10 Stat Points in this manner but you can also acquire another 10 Stat Points by finding special books scattered across Plamen.
Trait Points
Trait Points are used to obtain one of the Traits which provide powerful passive bonuses for your character. Trait Points are acquired by leveling up which is achieved by successfully claiming neutral Fighting Areas after defeating the enemies within. You will obtain 1 Level after completing your very first Fighting Area. Thereafter, you will level up once for every 2 Fighting Areas completed, up to a maximum of Level 4. Each level up grants 1 Trait Point.
Skill Points
Skill Points are used to obtain one of the Skills from either the Way of Arms, Way of Nature or Way of Gods skill trees. Skills grant you active abilities to use in combat to deal large amounts of damage, among other effects. Skill Points are acquired by leveling up which is achieved by successfully claiming neutral Fighting Areas after defeating the enemies within. You will obtain 1 Level after completing your very first Fighting Area. Thereafter, you will level up once for every 2 Fighting Areas completed, up to a maximum of Level 4. Each level up grants 1 Skill Point.
Main Character Stats
Main Character Stats are the four pillars which will define your character on your journey. These attributes can be improved by spending Stat Points on them. Each point invested in a Main Stat will boost certain aspects of your character, including your Secondary Stats. Each Main Stat can be improved a maximum of 5 times.
Strength
The Strength attribute improves your Physical Damage by 5% and Max Weight by 5 per point invested.
Constitution
The Constitution attribute improves your Poison Resistance and Stun Resistance by 15% and boosts your Max Health by 50 per point invested.
Dexterity
The Dexterity attribute improves your Critical Probability by 2% and reduces your Stamina consumption rate by 2% per point invested.
Luck
The Luck attribute improves your Loot Rarity and Crit Chance Defense by 2% per point invested.
Offensive Secondary Stats
Physical Damage
Physical Damage is the most common damage type. Most standard attacks and many Skills deal Physical Damage. Damage of this type can be mitigated by thePhysical Damage Reduction and Physical Damage Absorption stats.
Magic Damage
Magic Damage is typically tied to Skills and other effects. Damage of this type can be mitigated by the Magic Damage Reduction and Magic Damage Absorption stats.
Critical Probability
Critical Probability is the chance to deal extra damage when landing attacks. The amount of extra damage dealt is influenced by the Critical Damage stat.
Critical Damage
Critical Damage modifies the amount of damage done by a Critical Hit. Critical Hit occurence can be improved by the Critical Probability stat.
Bleed Probability
Bleed Probability is an offensive stat that grants a chance for attacks to inflict the Bleed status effect. The higher the stat, the greater the chance for this to occur.
Stun Probability
Stun Probability is an offensive stat that grants a chance for attacks to inflict the Stun status effect. The higher the stat, the greater the chance for this to occur.
Weakness Probability
Weakness Probability is an offensive stat that grants a chance for attacks to inflict the Weakness status effect. The higher the stat, the greater the chance for this to occur.
Poison Probability
Poison Probability is an offensive stat that grants a chance for attacks to inflict the Poison status effect. The higher the stat, the greater the chance for this to occur.
Confusion Probability
Confusion Probability is an offensive stat that grants a chance for attacks to inflict the Confusion status effect. The higher the stat, the greater the chance for this to occur.
Fire Probability
Fire Probability is an offensive stat that grants a chance for attacks to inflict the Burn status effect. The higher the stat, the greater the chance for this to occur.
Lightning Probability
Lightning Probability is an offensive stat that grants a chance for attacks to inflict the Shock status effect. The higher the stat, the greater the chance for this to occur.
Ice Probability
Ice Probability is an offensive stat that grants a chance for attacks to inflict the Freeze status effect.
Acid Probability
Effect TBC
Defensive Secondary Stats
Physical Damage Reduction
Physical Damage Reduction is a defensive stat that mitigates Physical Damage received. The higher the stat, the greater the protection.
Magic Damage Reduction
Magic Damage Reduction is a defensive stat that mitigates Magic Damage received. The higher the stat, the greater the protection.
Physical Damage Absorption
Effect TBC
Magic Damage Absorption
Effect TBC
Bleed Resistance
Bleed Resistance is a defensive stat that reduces the chance of being afflicted with the Bleed status effect. The higher the stat, the less likely you are to be affected by attacks with the Bleed property.
Stun Resistance
Stun Resistance is a defensive stat that reduces the chance of being afflicted with the Stun status effect. The higher the stat, the less likely you are to be affected by attacks with the Stun property.
Weakness Resistance
Weakness Resistance is a defensive stat that reduces the chance of being afflicted with the Weakness status effect. The higher the stat, the less likely you are to be affected by attacks with the Weakness property.
Poison Resistance
Poison Resistance is a defensive stat that reduces the chance of being afflicted with the Poison status effect. The higher the stat, the less likely you are to be affected by attacks with the Poison property.
Confusion Resistance
Confusion Resistance is a defensive stat that reduces the chance of being afflicted with the Confusion status effect. The higher the stat, the less likely you are to be affected by attacks with the Confusion property.
Fire Resistance
Fire Resistance is a defensive stat that reduces the chance of being afflicted with the Burn status effect. The higher the stat, the less likely you are to be affected by attacks with the Fire property.
Lightning Resistance
Lightning Resistance is a defensive stat that reduces the chance of being afflicted with the Shock status effect. The higher the stat, the less likely you are to be affected by attacks with the Lightning property.
Ice Resistance
Ice Resistance is a defensive stat that reduces the chance of being afflicted with the Freeze status effect. The higher the stat, the less likely you are to be affected by attacks with the Ice property.
Acid Resistance
Effect TBC
Supportive Secondary Stats
Stamina Regeneration Speed
Stamina Regeneration Speed is a support stat that improves the rate at which your Stamina bar regenerates after ceasing all stamina-consuming actions. The higher the value, the faster the bar regenerates.
Attack Stamina Cost
Attack Stamina Cost is a support stat that modifies the amount of Stamina consumed when performing regular attacks. The lower the value, the less Stamina is used by attacks.
Evasion Stamina Cost
Evasion Stamina Cost is a support stat that modifies the amount of Stamina consumed when evading in combat. The higher the value, the less Stamina is consumed by evasion.
Miscellaneous Stats
Maximum Weight
Maximum Weight is a stat that determines the amount of items you can carry at any one time. The majority of items in Alaloth have a weight value. This includes Equipment and Items, excluding certain categories. You will be unable to pick up items that will make you exceed your Maximum Weight limit. Maximum Weight can be improved by investing in the Strength stat or equipping Mounts that boost the stat.
Durability
Durability is a stat found on Weapons, Armor and Accessories which determines the equipment health or integrity. Whenever the player is defeated in combat, all of their currently equipped gear will suffer 1 point of Durability damage. When an item's Durability is reduced to 0, the item breaks and is rendered ineffective, with the majority of its offensive or defensive stats severely hampered. Equipment can be repaired at Blacksmiths in exchange for gold.
Map Speed
Map Speed is a stat that increases the player's movement speed while navigating the World Map. Map Speed is typically followed by a terrain type (i.e., Map Speed - Field), indicating increased movement speed while on that specific terrain. Map Speed can be improved by equipping various Mounts. Worshipping certain Deities can also increase your Map Speed on certain terrain.