Character Creation for Alaloth: Champions of the Four Kingdoms allows players to fully customize their hero. In creating your character, you will be given the opportunity to choose your character's appearance, background, race, skills, fighting styles, alignment, and many more. This page covers information regarding character creation.
Alaloth Character Creation
Race/Kingdom
Players will be able to select which kingdom their character would be in. Choosing your kingdom will influence certain aspects of the game such as the charactrer's physical appearance and access to skills, legacy houses, and more. There are four kingdoms that can be selected and each kingdom corresponds to a specific race.
Kingdom of Edherest
Race: Humans
They are the most common race in the world and rulers of the Blessed Kingdom of Edherest. The northern area of Edherest. The northern area of Edherest is populated by people of the north. The bay area is the commercial heart of the kingdom with its ports and trade routes led by The Merchants' Guild in Goldport.
Republic of Larastir
Race: Elves
Though basically similar to mortal men, elves have several important differences. The Republic of Larastir is their home. They are mortals but live longer than any other race in the world, without aging or growing old. Their arrogance is equal to their combat skills only.
Karak-Hohn
Race: Dwarves
They live on the mountains but villages and communities even exist in other areas. Dwarves are fully integrated with other races and they are fierce warriors, superior craftsmen, miners, and beer lovers. They can live for more than 300 years.
Desolation of Baga
Race: Orcs
The people of Baga live in the cities built around military laws that can regulate the conduct of active clans. These orcas are called Citizens by the savages, still moving as nomads in the desert. Everything is about honor and duty for both of them.
Fighting Styles
There are three fighting styles that players can select in the game. The style that a player chooses will influence their character's capability and skill in combat. as well as the player's own personal playstyle., Choose wisely.
Sword and Shield
This is a very useful combination that was used for centuries, combining the power of the weapon with the defensive ability of the shield. You can use any weapon that you can easily wield with one hand. With that added defense, you no longer have to dodge or parry from an attack, you can simply block it and counter-attack.
Dual Wielding
Dual wielding refers to using one-handed weapons in both hands. It is intended to be an option halfway between the damage output of two-handed weapons and the defensiveness of a shield and weapon combo.
Heavy Weapons
Large weapons include two-handed swords, battle axes, war hammers, massive clubs, and polearms. They are heavy and bulky, and if used improperly, can be quite dangerous to both the enemy and wielder itself. Because they have a good range and heft, they are deadly weapons. However, due to their weight and bulk, they are often slow and tiresome to wiel
Polearms
A common sight in the armies of the Four Kingdoms when marching on to war. The polearm has the advantage of being long enough to attack the enemy from a comfortable distance, protecting the life of the wielder by keeping the enemy at bay.
Legacy
Legacy is related to the kingdom/race that the player has chosen, which means selecting your character's legacy influences the background or history, as well as the clan the player will be representing. This will influence various aspects of the game such as dialogue options towards other houses, as well as companions or allies. There are over 40 houses/legacy that a player can choose for each kingdom.
Human Legacy
- Sedlak
- Bardolph
- Wilenkel
- Clarimond
- Heilbrond
- Ballawold
- Nordin
- Balmont
- Kendrick
- Gardin
Elf Legacy
- Vas'Yilien
- Thil'Vineil
- Nir'Thiniel
- Ni'Rehein
- Ver'Cedae
- Mia'Nir'iesta
- Nir'Firail
- Lir'Firail
- Vil'en'liv
- Cil'Liariel
Dwarf Legacy
- First Bells
- Karak
- Kagra-Keh
- Ferehk-Quas
- Doh-Decah
- Teres-Toil
- Nereh-Keh
- Watchwardens
- Delven-Keh
- Berem-Hohn
Orc Legacy
- Nah'Shtel
- Dhara'Ahzim
- Tahred
- Shaedbaek
- Ayagesh
- Keren'Red
- Behsheba
- Baelgrin
- Ogmhalis
- Reik'Kah
Character Alignment
Character Alignment influences the character's behavior and beliefs in the game which can change various aspects of the game such as dialogue and other actions. There are three kinds of alignment that players can choose from.
Good
A good alignment implies altruism, respect for life, and concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Neutral
People who are neutral with respect to good and evil. Have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others through personal relationships.
Evil
Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.
Character Deity
Selecting the character's deity is assumed to affect the character's blessing from the chosen god, apply certain unique buffs and weaknesses, or gain access to other skills. More information will be added once the information regarding character deity is available.
All-Father
The Neverending Battle
Bonuses:
+5% Fire Resistance
+5% Lightning Resistance
+5% Ice Resistance
+5% Acid Resistance
Races:
Alignment:
Good / Neutral / Evil
Idaris
The Beacon
Bonuses:
+10 Physical Damage
+10% Critical Damage
+5% Magic Damage Vulnerability
Races:
Alignment:
Good / Neutral / Evil
Jaiha
Goddess of Earth
Bonuses:
+8% Critical Chance against Beast
-100 Max Health
-25 Maximum Stamina
Races:
Alignment:
Good / Neutral / Evil
Lauron
Lesser God of the Tides
Bonuses:
+3% Map Speed
+25 Maximum Weight
Races:
Alignment:
Good / Neutral / Evil
Mother of Betrayals
The New Mother
Bonuses:
+25 Maximum Stamina
-10% Bleeding Resistance
Races:
Alignment:
Evil
Rhid'Reklis
Lesser God of Time
Bonuses:
-15% Skill Cooldown
+5% Bleeding Resistance
+5% Stun Resistance
+5% Weakness Resistance
+5% Poison Resistance
+5% Confusion Resistance
+5% Fire Resistance
+5% Lightning Resistance
+5% Ice Resistance
+5% Acid Resistance
Races:
Alignment:
Good / Neutral / Evil
Sei-Eld
The Will of Fighting
Bonuses:
+10% Critical Damage
+10 Physical Damage
+5% Magic Damage Vulnerability
Races:
Alignment:
Evil
Serliertis
The Snake God
Bonuses:
+5% Poison Chance
+5% Poison Resistance
-5% Stun Resistance
-25 Maximum Stamina
Races:
Alignment:
Evil
Taine
The Hunter
Bonuses:
+8% Critical Chance against Demon
-100 Max Health
-25 Maximum Stamina
Races:
Alignment:
Good / Neutral
Tutem
Goddess of Beauty
Bonuses:
+10% Confusion Chance
-100 Max Health
Races:
Alignment:
Good / Neutral / Evil