Way of Nature is one of the Skill categories, also known as ways of power, in Alaloth: Champions of the Four Kingdoms. Skills are active abilities used in combat with varying effects such as dealing damage, healing, buffing, putting up shields and more. Way of Nature are typically comprised of elemental magic. There are three Professions in the Way of Nature category: Arcanist, Elementalist and Warden.
How to acquire Skill Points in Alaloth: Champions of the Four Kingdoms
Skill Points are used to unlock Skills and can be obtained by leveling up. Leveling up in Alaloth: COTFK is done by completing Fighting Areas. You will level up once the very first time you complete a Fighting Area and from there on, you will level up once per two Fighting Areas completed. Note that in this context, Fighting Areas refer to those unclaimed by a Champion and have a red flag on their icon on the world map.
Each level up will grant you one Skill Point. Choose your Skills wisely as you can only unlock a maximum of 4.
How to Respec Skills in Alaloth: Champions of the Four Kingdoms
If you'd like to change your chosen Skills, you can offer up an Orb of Chaos to the gods at any Shrine in Plamen. Orbs of Chaos are special items that can be purchased from certain Merchants, obtained as loot from completing Fighting Areas, as rewards for completing Quests or finding them out in the world. Shrines are places of worship where the player is resurrected when they are defeated in combat. There are plenty of Shrines scattered across the world of Plamen.
Offering an Orb of Chaos will reset all of your Stat, Trait and Skill Points, allowing you to rebuild these characteristics.
Professions in Alaloth: Champions of the Four Kingdoms
Professions initially serve as a secondary category for Skills. Within each way of power, there are 3 Professions, each with 4 Skills available. Players can mix and match any Skills from any combination of Professions or ways of power to create a build that feels effective. However, players will lose this freedom if they decide to specialize in a Profession by undergoing tutelage from a Grand Master.
Grand Masters in Alaloth: Champions of the Four Kingdoms
Grand Masters are special NPCs that players can meet on their journey who can offer secrets of their Profession. Players can specialize in a single Profession by speaking to the appropriate Grand Master. Specialization will replace all Skills with the 4 Skills related to the chosen Profession. Players will also obtain a very powerful item for doing so. However, specializing in a Profession will cause players to lose the ability to respec at Shrines or learn Skills from any other professions.
All Way of Nature Skills in Alaloth: Champions of the Four Kingdoms
Creates a field around you that reduces small and medium enemies' Movement Speed by 50%. The area lasts for 14 seconds.
Repels enemies that surround you, inflicting 150 Magic Damage with a 30% Stun Probability. Small and medium enemies also suffer Knockdown.
Unleashes a poison cloud around you. Every enemy inside will suffer a 40% Poison Probability every 1 second. The cloud lasts for 10 seconds.
A magical shield that makes you completely immune to Magic Damage for 6 seconds.
A dragon rises from the ground and strikes the target for 100 Magic Damage. It then slams the ground, hitting the area for an additional 100 Magic Damage and a 60% Fire Probability on the enemy.
Shoots a bolt of magical lightning that inflicts 160 Magic Damage to the enemy it hits.
Creates a small earthquake in the area around you, inflicting 230 Magic Damage and applies Knockdown to small and medium-sized enemies.
Creates frozen spikes around you. When cast, enemies around the player will have 30% Ice Probability. Enemies inside the area will have their Movement Speed reduced by 50% and suffer 25 Magic Damage every second. After 25 seconds the spikes break, inflicting 14 Magic Damage to every enemy nearby.
You gain 100% increased Fire Resistance, Ice Resistance, Lightning Resistance and Acid Resistance for 12 seconds.
Summon a familiar with 825 Health that fights alongside you until death. Cannot summon more than one familiar.
Cast a healing spring that heals you and every ally familiar for 300 Health.
Can be used only 5 times per Fighting Area.
A thorny bramble comes from the ground and grabs the enemy target, locking them in place for 5 seconds and inflicting 30 Physical Damage every second. During this period, every physical attack against them will have an added 30 Bleed Probability.